Titan of Industry
Casting Cost: {4} {g} {g} {g}
Card type: Creature - Elemental
Power/Toughness: 7/7
Card Text:
- REACH, Trample
- When Titan of Industry Enters The Battlefield, Choose Two -
- Destroy Target Artifact or Enchantment.
- Target Player Gains 5 Life.
- Create A 4/4 Green Rhino Warrior Creature Token.
- Put a shield counter on a creature you control.
Artist: Lucas Staniec
Analysis:
Strengths:
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Multiple Modes: The Ability to Choose Two Effects Upon Enterting The Battlefield Provides a Lot of Flexibility.
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Big Body: A 7/7 Creature with Reach and Trample is A Significant Board Presence On Its Own.
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Board Impact: Can remove a troublesome artifact or enchantment, gain life to stabilize, augment your board with another creature, or provide protection via a shield counter.
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Tactical Choices: The Player Can Select Effects Based on the Current Game State, Making It A Versatile Play At Any Stage of the Game.
Weaknesses:
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High Mana Cost: At 7 mana, this card is very Expensive and fits squarely in the late game.
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No immediate win-con: Despite its size and versatility, it Doesn'tn'tal an immediate win condition by itself.
Potential Deck Placement:
- Fits Into Green Ramp Decks That Can Reliably Reach 7 Mana.
- Could be a part of a toolbox strategy where its multiple modes can solve varous problems.
- A good fit for decks that can take advantage of counters, like +1/ +1 or shield counters.
Flavour and Art:
The Card Art by Lucas Staniec Likely Depicts The Massive Elemental in a Dominating Pose, Reflective of its Role as a "Titan of Industry". The text and abilities also position it as a powerful and influential entity.
Overall impression:
Titan of Industry is A Handley Investment But Provides a Variety of Options for Influencing the Board. Its flexible modes of play make it a versatile addition to decks that can reach its high mana cost. The Creature's 7/7 Body With Reach and Trample also Means It is A Force To Be Reckoned With In Combat.