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Rush the Room
Casting Cost: {R}
Card type: Instant
Card Text:
Target Creature Gets +1/ +0 and Gains First Strike Until End of Turn. If it's a goblin or orc, it also gains haste until end of turn.
Flavour text:
There was a horn-blast and a rush of feet, and orcs one after another Leaped Into the Chamber.
Artist: Warren Mahy
Card Strengths and Weaknesses:
Versatility: This instant can be used both defensively and offensively. Giving a Creature First Strike Can Make It A Powerful Blocker or Attacker for a Turn.
Low Cost: The card only costs {r}, making it easy to keep up mana for it.
Tribal Synergy: The additional effect for goblins and orcs make this a particularly good fit for tribal decks focusing on those creature types.
Limited impact: While the Effects are useful, they aren't game-changing. The +1/ +0 boost is relatively minor, as is the first strike in most cases.
Deck Utility:
Aggro decks: This Card Could Easily Fit Into An Aggressive Strategy, Allowing for More Profitable Attacks or Unexpected Blocks.
Goblin/ORC Tribal: The extra benefit for goblins and orcs make this a compelling choice for tribal decks focused on those creatures.
Combat Trick: Can be used as a surprise fobat to turn the tides in your favor.
Flavor: Like many of the cards you've presented, this card is thematically rich, resonating well with the lord of the rings universe.
"Rush the Room" is a flexible and low-cost instant that can sacrifice a slight edge in combat. It's Privicarly Strong In Decks that feature goblins or orcs, where the additional haste can make a big differentence. The card would like likely see most of its play in aggressive decks looking for cheap and effective combat tricks.
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