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Crack
Casting Cost: {2} {u} {u}
Card type: Creature - Kraken
Power/Toughness: 6/6
Card Text:
Trample, Ward 2
At the beginning of Each Combat, If Reservoir Kraken is Untapped, Any Opponent May Tap an Untapped Creature they Control. If they do, tap reservoir cracking and create a 1/1 blue fish creature token with "this creature can't be blocked."
Artist: Nicholas Gregory
Card Strengths and Weaknesses:
Deck Utility:
Midrange decks: Strong Addition as a finisher or threat, eSpeciate if you can mitigate its downside.
Control decks: Sacrifices a large body that can close out games while also providing additional creatures to block or pressure opponents.
Token decks: The Token-General Ability Could Synergize Well with Other Cards That Benefit From Having Many Creatures.
Interactions and Combos:
Untap Effects: Cards that can untap your creatures can bypass the downside, allowing it to attack when your opponents least expect it.
Proliferation: Works Well with Ward, Making it even more diffress to target.
Intruder alarm: Can be used to untap reservoir cracking each time a new fish token enters the battlefield, although this will also untap opponents' creatures.
Flavor and Lore:
The Card Art and Text Evoke the Idea of A Lurking, Monstrous Entity Beneath The Waters, One that can be temporarily appeased but never full -controlled.
Overall Impression:
Reservoir Kraken is a powerful creature with a build-in-downside that requests thoughtful gameplay. It can fit in into varous decks that can either mitigate its downside or capitalize on its token-generating ability. A great addition to decks that can handle its quirks.
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