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Ramping spiketail
Casting Cost: {4} {b} {b}
Card type: Creature - Dinosaur
Power/Toughness: 5/6
Card Text:
When Ramping Spiketail Enters The Battlefield, Target Creature You Control Gets +2/ +0 and Gains Industrostible Until End of Turn.
Swampcycling 2 (2, Discard this card: Search your library for a swamp card, reveal it, put it into your hand, then shuffle.)
Artist: John Tedrick
Card Strengths and Weaknesses:
Strengths:
Weaknesses:
Deck Utility:
Midrange and disaster decks: Suitable for decks that can efficiently manage its highher mana cost.
Dinosaur Tribal Decks: Can be a powerful addition to dinosaur-themed decks.
DECKS With Key Creatures: Useful in Protecting Important Creatures or Making Decisive Attacks.
Interactions and Combos:
Synergy With High-Value Targets: Can be paired with creatures that benefit from temporary indstructibility or need a power boost for a critical turn.
Land Search and Mana Fixing: Swampcycling can be particularly beneficial in decks that need specific land types or are prone to mana issues.
Flavor and Lore:
The Name "Rampaging Spiketail" Evokes an image of a fierce and unstoppable Dinosaur, Likely Captured Vividly in John Tedrick's Artwork. The Card's Theme suggests raw power and resilience, fitting the dinosaur creature type.
Overall Impression:
Ramping spiketail is a robust creature that can significantly impact the game, as special in decks that can accommodate its mana cost. ITS Entrance Effect Provides An Immediate Tactical Advantage, Either by Bolstering A Key Creature's Offensive Capabilities or by Protecting IT in a Crucial Moment. The swampcycling ability adds an extra layer of utility, making it a versatile choice in a variety or deck builds.
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