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Raffine's Guidance
Casting Cost: {W}
Card type: Enchantment - Aura
Card Text:
Enchant Creature
Enchanted creature Gets +1/ +1.
You May Cast Raffine's Guidance from Your Grayyard By Paying 2W Instead of its Mana Cost.
Card Strengths and Weaknesses:
Deck Utility:
Aura decks: Fits naturally into an aura-focused deck where the graveyard can be a resource.
Aggro decks: Can be a cheap way to make an early creature more threatening.
Voltron decks: Can be another piece of the puzzle in a deck focused on beefing up a single creature.
Recursion decks: The ability to cast from the graveyard make it synergize well with cards that care about casting spells from unusual zones.
Interactions and Combos:
Cards That Care About Auras: Any card that interacts positively with auras will synergize with this.
Self-Mill or Loot Effects: You can put it into your graveyard deliberately to cast it later.
Creatures with Evolve or Similar Mechanics: These creatures can make the most out of the +1/ +1 boost.
Flavor and Lore:
The name "Raffine's Guidance" Suggests Some Form of Mentorship or Wisdom Being passed down. It would like likely have art showing a seasoned warrior or mage instructing a younger counterpart, symbolizing the aura’s buffing effect.
Overall Impression:
Raffine's Guidance is a Simple But Flexible Card. Its main selling point is its ability to come back from the graveyard, essential providing a recurring +1/ +1 buff at a moderate cost. This can make it an annoying threat in the long game, eSpecialy in decks that can maximize its utility. It’s not flashy, but its resilience can make it a solid addition to the right deck.
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