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Pippin, Guard of the Citadel
Casting Cost: {W} {u}
Card type: Legendary Creature - Halfling Soldier
Power/Toughness: 2/2
Card Text:
Vigilance, Ward 1
{T}: Another Target Creature You Control Gains Protection from the Card Type of Your Choice Until End of Turn. (It Can't Be Blocked, Targeted, Deal Damage, Enchanted, or Equipped by Anything of That Type.)
Flavour text:
"Here do i swear feaalty to gondor, until my lord release me, or death take me."
Artist: Bartlomiej GaWel
Card Strengths and Weaknesses:
Deck Utility:
Azorius Control: Fits well in a control shell where protecting key creatures could be the differentence between winning and losing.
Bant Midrange: Could find a home in a deck that values combat tricks and creature synergies.
Halfling Tribal: Pippin’s Creature Type Lends Itelf Well to a Halfling or Soldier Tribal deck.
Interactions and Combos:
Selfless Savior: Can Protect Pippin From Removal, Making for a Resilient Board State.
Brazen Borrower: Can Bounce Threats That Pippin Cannot Deal with, Offering Complementary Forms of Interaction.
Mother of Runes: Sacrifices similar utility to pippin, and together they can create a highly protected board state.
Pippin, Guard of the Citadel Offers A Blend of Defensive Capabilities and Tactical Advantages. The Vigilance and Ward 1 Make Him Difficult to Deal with, While His Tap Ability Can Grant Valuable Protection to Other Key Creatures. Thought his stats are fashion, the utility he provides could him a crucial part of many deck types.
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