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Make Disappear
Casting Cost: {1} {u}
Card type: Instant
Card Text:
Casualy 1 (As You Cast This Spell, You May Sacrifice A Creature With Power 1 or Greater. When You Do, Copy This Spell And You May Choose New Targets For The Copy.)
Counter Target Spell Unless Its Controller Pays 2.
Artist: Inka Schulz
Card Strengths and Weaknesses:
Deck Utility:
Control decks: Adds an Extra Layer of Protection Against Multiple Spells, Especialy When Playing Against Decks That Aim To "Go Wide" With Numerous Spells In A Single Turn.
Pace: Can protect your board state while potentialy countering multiple threats or key games.
Token decks: The casualy 1 mechanic can be Easier to Utilize in decks that generate many creatures.
Interactions and Combos:
Token generators: In decks that produce a lot of token creatures, the casualy 1 cost can be more easy paid.
Sacrifice Synergy: Works well in decks that have other cards or mechanics that benefit from creatures be sacrificated.
Tax effects: Could be paired with cards that make spells or abilities more exensive for the opponent, making the counter more likely to succed.
Flavor and Lore:
The artwork and name suggest a child of magical negation or disappearance, aligning well with the spell's countering ability. The flavor seems to be that of nullifying or making threats "disappear" literally.
Overall Impression:
Make Disappear is a utility counter that sacrifices the flexibility of dealing with multiple spells at one if the casualty 1 condition is with. It can fit into a variety of decks that either because to protect their game plan or nuisance the opponent's. Its effectiveness will largely branch on the meta and the types of decks it is played against.
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