Jetmir's Garden
Card type: Land - Mountain Forest Plains
Card Text:
- (T: Add R, G, OR W.)
- Jetmir's Garden Enters The Battlefield Tapped.
- Cycling 3 (3, Discard this card: Draw a card.)
Artist: Dominik Mayer
Strengths:
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Versatility: The Ability to Produce Red, Green, Or White Mana Makes It Highly Flexible in A Multicolored Deck.
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Cycling: Allows you to trade it in for a new card if it Becomes Unnecessary, Aiding in Card Selection.
Weaknesses:
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Enters Tapped: Slows down your mana development for the turn it is played.
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High Cycling Cost: At 3 mana, cycling this card isn't specially cheap.
DECK Considerations:
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Multicolor decks: Idally Suited For A Deck That Requires Red, Green, And White Mana.
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Late game utility: The cycling ability make it useful in the late game when you don't need additional lands.
Flavor and Art:
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Art: Dominik Mayer is Likely to Capture The Essence of A Garden That Is Infused With The Energies Of Mountain, Forest, And Plains Biomes.
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Lore: Given the Name "Jetmir's Garden," There May Be A Lore-Based Significance to this Special Garden Where Mountain, Forest, And Plains Energies Coalesce.
Overall impression:
Jetmir's Garden is a utility land that sacrifices Both Mana Flexibility and A Cycling Option. It's best suited for multicolored decks that need a range of mana types and couldit from late-game card draw.