Hold for Ransom (SNC)

Hold for Ransom (SNC)

Stock: In stock
Product type: Common
€0,29
€0,29
Condition: Nm

Free delivered from € 75.00

✔️On working days before 16:00 ordered? Tomorrow at home!

✔️14 days reflection

✔️Pay now / after or in installments

Hold for Ransom
Casting Cost: {1} {w}
Card type: Enchantment - Aura
Card Text:
Enchant Creature
Enchanted Creature Can't Attack Or Block And Has "7: Hold for Ransom's Controller Sacrifices It and Draws A Card. Activate only as a Sorcery."
Flavour text:
"Let's find out how much your friends think you're worth."
-Gino, Hired Kidnapper
Artist: Nestor Ossandon Leal


Card Strengths and Weaknesses:

  • Strengths:
    • Efficient cost for the disabling effect.
    • Acts as a potential card draw engine.
  • Weaknesses:
    • The Opponent Can Get Rid of the Enchantment by Paying Mana.
    • Only stops one creature from attacking or blocking.

Deck Utility:

  • Control decks: Useful in decks that aim to restrict the opponent's options.

  • Aura-focused decks: Can be a fit in decks that focus on enchantments or auras.

  • Stax strategies: Can Fit Into Strategies Aimed at Taxing or Restricting the Opponent's Resources.

Interactions and Combos:

  • Tax effects: Combines Well with Cards That Make It Difficult for the Opponent to Accumulate the Mana Needed to Remove the Enchantment.

  • Card Draw Engines: Can work alongside other card draw mechanics to mintain a steady stream of resources.

  • Creature Lockdown: Can be a piece in a suite of cards aimed at controlling the battlefield.

Flavor and Lore:
The flavor of the card captures the grim, criminal aspects of kidnapping and ecstortion, adding a darker tone to the game.

Overall Impression:
Hold for Ransom is a reasonly costed enchantment that can help control the board While Potentially Drawing you a card. However, its effectiveness can vary based on the opponent's ability to pay the mana cost to remove it. This Card Could Be Prulpularly Strong in Decks That Limit the Opponent's Resources.

Recommended products