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Halo Fountain
Casting Cost: {2} {w}
Card type: Artifact
Card Text:
W, t, Untap a Tapped Creature You Control: Create A 1/1 Green and White Citizen Creature token.
WW, T, Untap Two Tapped Creatures You Control: Draw A Card.
Wwwww, t, untap fifteen tapped creatures you control: you win the game.
Artist: Anastasia Ovchinnikova
Card Strengths and Weaknesses:
Deck Utility:
Token decks: Works well in decks focused on generating a lot of creature tokens.
Control decks: Could Serve as a Late game Win Condition.
Combo decks: Could be a key piece in a combo aiming for the alternative win condition.
Interactions and Combos:
Token generators: Pairs exceptionally well with cards that create multiple tokens, as they help satisfy the activation requirements.
Untap Effects: Cards that can untap your creatures can make it easy to use halo fountain's abilities.
Mana Acceleration: Some Form of Mana Acceleration Can Help Activate the More Costly Abilities Quicker.
Flavor and Lore:
The Halo Fountain Seems Like a Mystical Artifact with the Power to Not Only Produce Life in the Form of Citizen Tokens But also to Essentialy Grant Victory Under Certain Conditions, Giving It An Aura or Divine or Cosmic Importance.
Overall Impression:
Halo Fountain is a highly versatile artifact that can fit into multiple strategies. ITS TOKEN CREATION AND CARD Draw Abilities Provide Incremental Advantage, While its Win Condition Offers A Unique Way to Close Out Games. Its effectiveness will deepen Largely on the deck's ability to meet its activation conditions.
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