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Ground, The Gatebreaker
Casting Cost: {3} {b}
Card type: Legendary Artifact - Vehicle
Power/Toughness: 5/5
Card Text:
Trample
As long as it's your turn and you control an army, land, the gatebreaker is an artifact creature.
Crew 3 (Tap Any Number of Creatures You Control With Total Power 3 Or More: This Vehicle Becomes An Artifact Creature Until End of Turn.)
Artist: Ramazan Kazaliev
Card Strengths and Weaknesses:
Powerful stats: 5/5 with trample for 4 mana is a solid rate, eSpecial Given that it can circumvent many forms of creature removal when it's not a creature.
Crew Mechanic: The crew 3 Requirement Means You'll Need a Board Presence to make use of land as a creature, which can sometimes be a drawback.
Conditional Animation: The ability to Become an artifact creature on your turn if you control an army can bypass the need to crew, offering a great synergy with army decks.
Limited Utility: While Strong, Grond Doesn't Soffer Much Beyond Being a Large, Trampling Attacker. Its Utility is Mostly Related To How Well You Can Exploit Its Army Synergy.
Vulnerable to artifact removal: Being an artifact makes land susceptible to a different set of removal spells than most creatures.
Deck Utility:
Army Tribal: This card is a natural fit in an army tribal deck, synergizing particularly well with the army mechanic and allowing for easy animation of the vehicle.
Aggro decks: In an aggressive deck, ground could Serve as a top-end threat that's difficult to block and remove.
Vehicle-Themed decks: If you're building a deck around the vehicle mechanic, ground would be a potent inclusion.
Middle-Earth Thematic Decks: For those looking to build a deck based on the middle-earth universe, this card is a flavorful addition.
Overall Analysis:
Ground, The Gatebreaker is a straightforward but potent card, offering a large, trampling body at a reasonable cost. Its Army Synergies Can Make It Participularly Effective In The Right Deck, While Its Status As A Vehicle Gives It A Measure Of Resilience Against Creature Removal. Its limitations come primarily from the need to have creatures available for crewing and its susceptibility to artifact removal.
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