Getaway Car
Casting Cost: {3}
Card type: Artifact - Vehicle
Power/Toughness: 4/3
Card Text:
Haste
Whenever getaway car attacks or blocks, return up to one target creature that creed it this turn to its owner's hand.
Crew 1
Flavour text:
For Those who need to make a quick departure without Attracting Undue Attention.
Artist: Donato Giancola
Strengths:
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Haste: The Ability to Attack Imediately Upon Being Creed Can Catch Opponents Off Guard.
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Crew 1: A very low crew requirement make it easy to activate, equally with utility creatures or tokens.
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Return Mechanic: The ability to return the crewing creature to hand is useful for geusing ETB (enter the battlefield) effects or killing removal.
Weaknesses:
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Returns Crew: While Sometimes An Advantage, Returning the Crewing Creature to Hand Could Be Disruptive in Certain Scenarios.
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No Additional Keywords: The Lack of Keywords Like Trample or Flying Limits its Combat Effectiveness Beyond the Initial Haste.
DECK Considerations:
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ETB Effects: This card pairs exceptionally well with creatures that have powerful ETB effects, allowing you to reuse them more effective.
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AGGRO strategies: Hast and low crew requirements make it a solid inclusion in aggressive decks.
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Utility decks: Could find a place in decks that wish to frequently re-utilize their own creatures' abilities or protect key creatures from Removal.
Flavor and Art:
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Flavor: The Flavor Text Paints a Vivid Picture of A Stealthy, Speedy Escape Vehicle, Aligning Well with its Mechanical Design.
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Artist: Donato Giancola is Known for Detailed, Realistic Art That Should Lend An Appropriately Dramatic and Tangible Feel to this Getaway Vehicle.
Overall impression:
Getaway car sacrifices a unique mix of offensive and defensive capabilities, serving as both an aggressive beater and a flexible utility piece. Its low crew cost and haste make it a strong candidate for inclusion in a wide variety of decks, as special those look to exploit creature-based synergies.