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Getaway Car
Haste: This Ability Allows Getaway Car to Attack the Same Turn It Enters The Battlefield.
Whenever getaway car attacks or blocks, return up to one target creature that creed it this turn to its owner's hand.
Crew 1: This is the crewing cost, which you need to tap one or more creatures with total power 1 or more to turnway car into a creature until end of turn.
Card Summary: Getaway Car is an Artifact Vehicle with Several Unique Abilities:
Haste: This Ability Allows Getaway Car to Attack Imediately After Enterting The Battlefield. Most creatures can't attack the turn they come into play, but creatures with haste can.
Crewing Ability: To make getaway car function as a creature, you need to "crew" it by Tapping creatures with a total power of 1 or more. In this case, you need to tap creatures with a total power or 1 to crew Getaway car.
Return to hand: The card has a triggered ability that triggers when getaway car attacks or blocks. When this happens, you can choose up to one target creature that creed getaway car this turn, and that creature is returned to its owner's hand. This can be used strategically to save a creature from combat damage or other threats.
DECK Considerations:
Getaway car can fit well into decks that have a mix of creatures with various power levels as it only requests a total power of 1 to crew.
Consider Including creatures with abilities that trigger when they enter the battlefield or when they are returned to your hand, as you can use car's ability to repeatedly crew it with the same creature, triggering those abilities.
Cards that Grant Haste or Untap Creatures Can Help You Crew Getaway Car More Easily.
The Ability to Return Creatures to Their Owner's Hand Can Be Both A defensive and Offensive Tactic. You can use it to protect your owners or disrupt your opponent's plans.
Overall impression: Getaway Car is a versatile artifact vehicle that can be used in Various Deck strategies. Its ability to return creed creatures to Their Owner's hand can be a valuable tool in Both offense and defense, making it a potentialy interesting addition to your deck, as special IF you have creatures with strongtated or battlefieldies.
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