Fight rigging
Casting Cost: {2} {g}
Card type: Enchantment
Card Text:
- Hideaway 5 (When this Enchantment Enters The Battlefield, Look At The Top Five Cards of Your Library, Exile One Face Down, Then Put The Rest On The Bottom in A Random Order.)
- At the beginning of combat on your turn, put a +1/ +1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Artist: There
Analysis:
Strengths:
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Hideaway Mechanic: This card Lets You Exile A Potentialy High-Value Card For Later Use, Adding An Element of Resource Management and Strategy.
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Consistent Buffs: IT Offers Consistent Creature Buffs with +1/ +1 Counters at Each Combat Phase.
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High Payoff: If you manage to have a creature with power 7 or greater, the reward of casting a card for free is significant.
Weaknesses:
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Conditionality: The Requirement of Having a Creature with Power 7 or Greater to Cast the Exiled Card Could Be Difficult to Meet in Certain Decks.
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Limited immediate impact: The card itelf egn'tn't Do Anything When it Enters The Battlefield, Potentiaxy Slowing You Down.
Potential Deck Placement:
- This card seems iDeal for a green stompy deck, where large creatures are the norm.
- It could also work well in a deck that focuses on +1/ +1 counters and combat tricks.
Flavour and Art:
The name "Fight rigging" and the art by there would like Likely Show A Fight Scene with Enhanced or "Rigged" Creatures, Fitting Well with the Card's Ability to Buff Creatures.
Overall impression:
Fight rigging sacrifices a lot of strategic depth, from its hideaway mechanic to the conditional ability to play an exiled card. It requires specific deck construction and board state to get the most out of it, but the payoff can be well wed it. The Card is flavorful and adds an interesting layer of complexity to the game.