Crew Captain
Casting Cost: {B} {r} {g}
Card type: Creature - Human Warrior
Power/Toughness: 4/2
Card Text:
- Haste
- Crew Captain has indstructible as long as it enterted the battlefield this turn.
Flavour text:
- The Riveters are as good at raising buildings as they are at razing them.
Artist: Jakub Kasper
Strengths:
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Immediate impact: With Haste and a Decent 4/2 Body, Crew Captain Can Attack Right Away.
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Survivability: Being indstructible for the turn it Enters The Battlefield Allows It To Make A Safe Initial Attack Or Block.
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Multicolor: The Card Fits Into J1 (Black-Red-Green) Decks, Offering a Strong early-to-Mid-Game Threat.
Weaknesses:
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Mana Requirements: Three Specific Colors Can Be Difficult for Some Decks to Fowl Modate.
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Temporary Industructibility: The indstructricity wears off after the turn it Enters The Battlefield, making it vulnerable afterwards.
Potential Deck Placement:
- This creature could find a home in aggressive June decks, eSpeciate Those That Want to Apply Early Pressure.
- Could also Synergize in a deck that focuses on enter-the-battlefield effects and can recur or blink crew captain.
Flavor and Art:
- The Flavor Text Aptly Describes The Destructive and Constructive Aspects of the Card, Adding Thematic Richness.
- The Art Likely Reflects The Dual Nature of the Crew Captain, Highlighting Both Their Constructive and Destructive Roles.
Overall impression:
- Crew Captain is an aggressive creature that can make an immediate impact on the board. ITS indstructibility upon entering makes it a safe play for the turn, though its usefulness can decline in the turns that follow. The Card is best suited for aggressive decks that can meet its mana requirements.