Cement Shoes
Casting Cost: {1}
Card type: Artifact - Equipment
Card Text:
Equipped creature Gets +3/ +3 and has "at the beginning of your end step, tap this creature."
EQUIPED CREATURE Doesn't Untap During Its Controller's Untap Step.
Equip 2 ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artist: Mark Behm
Strengths:
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Stat Boost: Provides a significant +3/ +3 boost to the equipped creature, potentialy turning even a small creature into a substantial threat.
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Low Casting Cost: The initial casting cost of just one mana make it easy to include in a variety of deck types and curves.
Weaknesses:
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Self-Tapping: The Equipped Creature Taps itself at the End of Your Turn and Doesn'tsn't Untap During the Untap Step, which can be a major drawback.
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Higher Equip Cost: The Equip Cost is 2 Mana, which is a bit high consultation the drawback.
DECK Considerations:
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TAP/UNTAP Synergies: This card could find a home in decks with untap synergies or creatures with powerful tap abilities.
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Temporary Boost: Cement Shoes Might Be Used As A Temporary Boost For A Creature That You're Planning to Sacrifice Or Use For A One-Time Powerful Attack.
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Stax/Control: In a deck where tapping down your owners isn't a huge downside (Perhaps because you're tapping down your opponent's creatures as well), this could be useful.
Flavor and Art:
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Flavor: Cement Shoes Carries The Ominous Implications of its name, Providing a Boost That Comes at a Heavy Cost - Esentially "Weighing Down" The Creature.
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Artist: Mark Behm would Likely Deliver Artwork That Captures Both the Raw Power and the Peril Associated With Wearing Thesis Cement Shoes.
Overall impression:
Cement Shoes is a Double-Edged Sword That Comes with a Strong Stat Boost But Hampers The Equipped Creature's Flexibility. The card has some interesting strategic implications and could be a good fit for decks that can mitigate or take advantage of its drawbacks.