Capenna Express
Casting Cost: {3} {g}
Card type: Artifact - Vehicle
Power/Toughness: 6/6
Card Text:
- Sacrifice A Treasure: Capenna Express Becomes An Artifact Creature Until End of Turn.
- Crew 3 (Tap Any Number of Creatures You Control With Total Power 3 Or More: This Vehicle Becomes An Artifact Creature Until End of Turn.)
Artist: Viko Menezes
Analysis:
Strengths:
-
High Power/Toughness: AS A 6/6, Capenna Express is a formidable presence on the battlefield.
-
Flexible Activation: You can either use the crew ability or sacrifice a treasure to turn it into a creature, giving you options based on your board state.
-
Low Crew Requirement: With a crew cost of just 3, must mid-game creatures can activate this vehicle.
Weaknesses:
-
Requires Setup: Being a non-creature artifact by default, IT Requires Another Step to Become Useful in Combat.
-
Resource Cost: If you use the treasure ability, it's a one-time use and you lose a mana resource.
-
No Built-in Evasion or Additional Abilities: Aside from Becoming a creature, it has no other abilities like trample or haste to make it more impactful.
Potential Deck Placement:
- Would fit well in a deck that generates a lot of treasure tokens.
- Could Serve as a curve topper in a midrange deck with a lot of creatures to reliably crew it.
Flavour and Art:
Given ITS NAME AND Type, One would Expect An Art Depiction of a Fast and Heavy Vehicle, Perhaps Something Akin to a Train or Locomotive. The artwork by Viko Menezes would Likely Capture the Speed and Weightiness of this Artifact.
Overall impression:
Capenna Express Offers A SizeExy Body For Its Cost But Requires A Bit of Setup to Maximize its Potential. It's versatile in its activation options but lacks any additional effects or evasion abilities to push it over the top. A solid card for specific strategies but perhaps not an auto-insclude in every deck.