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Barad-dûr
Card type: Legendary Land
Card Text:
Barad-Dûr Enters The Battlefield Tapped Unless You Control A Legendary Creature.
T: Add B.
{X} {x} B, T: Amass Orcs X. Activate only if a creature died this turn.
Flavour text:
"Those who pass the gates of barad-dûr do not return."
-Gandalf
Artist: Sean VO
Card Strengths and Weaknesses:
Strengths:
Weaknesses:
Deck Utility:
Tribal decks: Particularly strong in Orc-based tribal decks.
Sacrifice Decks: Can be a great fit in decks that focus on sacrifying creatures for value.
Legendary decks: Synergizes well in decks that feature a lot of legendary creatures, as it can enter the battlefield untapped.
Interactions and Combos:
Death Triggers: Cards that have effects when a creature dies can synergy well with this country.
Mana: The {x} {x} b cost can be exploited more effectively in decks that focus on generating lots of mana.
Token strategies: This land can fit well into decks that aim to nover helmet opponents with tokens.
Flavor and Lore:
Barad-Dûr, Sauron's Dark Fortress in Mordor, is Accurately represented here as a place of dread and death. The Ability to Amass Orcs and the Stipulation of Needing A Death to Activate It Are Both Deeply Thematic.
Overall Impression:
Barad-Dûr is a versatile land that can fit into multiple deck archetypes. Its Utility is Maximized in decks that can fulfill its conditions Easily, but equally outside of those decks, it can still be provide a consistent source of black mana. The Extra Layer of Token Generation Makes It A Potentialy Impactful Card In The Right Setting.
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