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Anger
Casting Cost: {3} {r}
Card type: Creature - Incarnation
Power/Toughness: 2/2
Card Text:
Haste
As long as anger is in your graveyard and you control a mountain, creatures you control have haste.
Flavour text:
There are many evil and unfriendly things in the world that have little love for those who go on two legs.
Artist: Henry Peters
Card Strengths and Weaknesses:
Strengths:
Weaknesses:
Deck Utility:
Aggressive decks: A valuable addition to aggressive decks that rely on getting creatures into combat quickly.
Mountain-Focused Strategies: Fits well in decks that can reliably control mountains to activate its ability.
Interactions and Combos:
Mountain Control: Requires Having A Mountain in Play, Making It Ideal For Decks Built around Mountains or With Access to Red Mana.
Graveyard synergy: Works well with decks that can manipulate or recur cards from the graveyard to keep anger active.
Flavor and Lore:
"Anger" reflects the idea that there are hostile and unfriendly creatures in the world that pose a threat to those who venture on two legs. The Flavor Text Adds Thematic Depth to the Card's Lore.
Overall Impression:
"Anger" is a card that can provide a significant advantage by Granting all your creatures Haste, But it Requires Both Being in the Graveyard and Controlling A Mountain. It's Privicarly Useful in Decks with a Strong Mountain Presence or Graveyard-Focused strategies. The Flavor Text Adds Thematic Depth to the Card's Mechanics.
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