7 Wonders - Duel 5425016922699
7 Wonders - Duel 5425016922699
7 Wonders - Duel 5425016922699

7 Wonders - Duel

EAN code: 5425016922699
Stock: Sold out
Product type: board game
Taal: Dutch
Aantal spelers: 2 - 2
Speeltijd: 30 minuten
€19,95
€29,99
€19,95

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Build architectural miracles 7 Wonders Duel is a version of the 7 Wonders game, but now for two players. The players acquire cards that provide resources or develop their military or scientific capacities. This way you build on your own civilization. A player can only take a card if it is not covered with another card, so timing is important. Bonus actions can also ensure that you can immediately take a second card. This way you build yourself towards the profit.

Characterize

  • Strategic game
  • For 2 players
  • Playing time of 30 minutes
  • From 10 years old

Play

7 Wonders Duel is set in three eras. In every era you can do scientific developments, strengthen your army and win coins to create civilization and perform miracles. There are three ways to win the game: military domination, scientific domination and civil victory. Military and scientific victories can take place throughout the game. The game will therefore end immediately.

To start the game, you and your opponent choose a set of wonder cards, these provide insight into what objective your opponent should achieve during the game. Then it's time to test your strategy skills! Maybe you use a military card to bring a pawn closer to your opponent! Do you keep your production and economy cards so that you can use them later to build miracles or buildings?

Your critical brain will be constantly tested while you go for the victory in one of the three ways ... You use a military card every time for moving a pawn and you reach the capital of opponent, you immediately win the game! You can also go for the scientificojk victory. Collect the 6 cards with 6 different scientific symbols and you are the winner. If no one succeeds in reaching the capital of the opponent as a soldier or as a scientist to get the 6 cards, the player who has the most points at the end of the third era wins.

Contents

  • 1 game board
  • 66 era cards
  • 7 guild cards
  • 12 Wonder cards
  • 4 military chips
  • 10 progress sheets
  • 1 pawn
  • 31 coins
  • 1 score booklet
  • 1 Helpblad
  • Rules

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