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Sharkey, Tyrant of the Shire
Casting Cost: {2}{U}{B}
Card Type: Legendary Creature - Avatar Rogue
Power/Toughness: 2/4
Card Text:
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
Artist: Matt Stewart
Card Strengths and Weaknesses:
Strengths:
Weaknesses:
Deck Utility:
Control Decks: The card is a strong fit for control decks, slowing down the opponent while granting you additional abilities.
Lands Matter Decks: In a deck that focuses on lands and their abilities, Sharkey can serve as an additional resource while disrupting opponents.
Steal/Copy Decks: Sharkey can synergize well with a deck theme that focuses on using opponents' resources against them.
Interactions and Combos:
Aven Mindcensor: With Sharkey on the field, using an Aven Mindcensor can further disrupt your opponent's ability to effectively utilize their lands.
Strionic Resonator: You can duplicate the triggered abilities you gain from Sharkey for additional value.
Training Grounds: Makes the activated abilities you inherit cheaper to use, potentially granting you a range of efficient options.
Sharkey, Tyrant of the Shire offers a unique and disruptive role in a deck, particularly in multiplayer settings where more lands are likely to be present. With the right deck construction, Sharkey could serve as an effective counter against certain strategies while simultaneously providing you with additional options each turn.
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