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Saruman, the White Hand
Casting Cost: {1}{U}{B}{R}
Card Type: Legendary Creature - Avatar Wizard
Power/Toughness: 2/5
Card Text:
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward 2.
Flavour Text:
Artist: Leonardo Borazio
Saruman, the White Hand is a formidable legendary creature card with several unique abilities:
Noncreature Spell Synergy: Whenever you cast a noncreature spell, Saruman's ability triggers. This ability allows you to amass Orcs X, where X is the mana value of the spell you cast. To amass Orcs means to put +1/+1 counters on an Army you control, and that Army becomes an Orc. If you don't already control an Army, you create a 0/0 black Orc Army creature token. This mechanic represents Saruman's ability to amass and command armies for his purposes.
Ward 2 for Goblins and Orcs: Saruman provides Goblins and Orcs you control with ward 2. This means that those creatures have protection from spells and abilities your opponents control with a mana value of 2 or less. It makes your Goblins and Orcs more resilient and difficult to target or harm.
Saruman's card reflects his role as one of the Istari, or wizards, in J.R.R. Tolkien's Middle-earth, known for his mastery of magic and manipulation of power.
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