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Run Out of Town
Casting Cost: {3}{U}
Card Type: Instant
Card Text:
The owner of target nonland permanent puts it on the top or bottom of their library.
Flavour Text:
Better to depart in haste than be dearly departed.
Artist: Lucas Staniec
Card Strengths and Weaknesses:
Deck Utility:
Control Decks: This card could fit well in control decks as a versatile answer to threats.
Tempo Decks: Effective for temporarily removing a problematic permanent and setting back your opponent's plans.
Political Play: In multiplayer games like Commander, the choice of top or bottom can lead to some interesting negotiations.
Interactions and Combos:
Top-Deck Manipulation: Combines well with cards that can manipulate the top of a player's library, either to lock them into a bad draw or make sure the card stays gone.
Punisher Effects: Useful in a deck that punishes players for drawing or playing certain types of cards.
General Synergy: Works well in a deck with other instant-speed interaction to keep opponents guessing.
Flavor and Lore:
The card implies a rapid and somewhat humiliating exit, fitting its effect of sending a permanent away without actually destroying it. It's a "soft" answer but one that can be just as disruptive under the right circumstances.
Overall Impression:
Run Out of Town is a useful tool for disrupting your opponent's board state. Its versatility makes it appealing, though the mana cost may make it a bit slow for some decks. In a control or tempo-oriented build, it could serve as a solid option for handling various kinds of threats.
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