Bouncer's Beatdown (SNC)

Bouncer's Beatdown (SNC)

Stock: En stock
Type de produit: Inhabituel
€0,39
€0,39
Condition: NM

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Bouncer's Beatdown
Casting Cost: {2}{G}
Card Type: Instant
Card Text:

  • This spell costs 2 less to cast if it targets a black permanent.
  • Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
    Artist: Mathias Kollros

Analysis:

Strengths:

  1. Efficient Removal: Potentially cheap and effective at removing creatures or planeswalkers, particularly if you control a creature with high power.
  2. Exile Effect: The ability to exile the targeted creature or planeswalker is a strong upside, circumventing any death triggers or graveyard synergies.
  3. Cost Reduction: If targeting a black permanent, this spell becomes exceedingly cheap, costing only a single green mana.

Weaknesses:

  1. Conditionality: The effectiveness of this card is contingent upon the power of creatures you control, making it less reliable in decks with low-power creatures.
  2. Color-Specific: The cost reduction is limited to targeting black permanents, making it situational.
  3. Single Target: While powerful, it can only target a single creature or planeswalker, making it less effective against wide boards.

Potential Deck Placement:

  • Could fit well in green stompy or midrange decks where the average creature power is high.
  • As a sideboard option in metagames where black permanents are prevalent.
  • In decks that already leverage exile effects or need to deal with problematic death triggers.

Flavour and Art:
The card name and likely artwork by Mathias Kollros could depict an enforcer or bouncer dealing with threats in a decisive manner, highlighting the card's role as targeted removal.

Overall Impression:
Bouncer's Beatdown is a versatile instant that can range from situationally efficient to highly impactful, depending on the deck it's placed in and the opponent's board state. Its exile clause gives it additional utility, allowing it to deal with particularly troublesome creatures or planeswalkers.

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