Take to the Streets
Casting Cost: {4}{G}
Card Type: Sorcery
Card Text:
- Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Flavour Text:
"No institution, however grand, can withstand the collective will of the people."
Artist: Matt Forsyth
Analysis:
Strengths:
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Board Buff: The spell provides a substantial boost to your creatures' power and toughness, making it an effective way to close out games or win key combat situations.
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Citizen Synergy: If your deck includes Citizen creatures, they receive an even greater buff and gain vigilance, making them better in both offense and defense.
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Wide Impact: Affects all creatures you control, which can lead to a huge swing in board state.
Weaknesses:
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High Cost: At 5 mana, this is not a cheap spell, making it a mid-to-late game play.
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Sorcery Speed: Being a sorcery, it can't be used for surprise blocks or in response to removal.
Potential Deck Placement:
- Fits well in decks that go wide with a lot of creatures, especially those that include Citizens.
- Could be used in token-based strategies, where its impact would be maximized.
Flavour and Art:
The flavour text encapsulates the spirit of collective action, fitting for a card that empowers a wide range of creatures. The artwork by Matt Forsyth likely emphasizes the unity and resolve of the people taking to the streets.
Overall Impression:
Take to the Streets is a powerful anthem effect that can dramatically shift the board state in your favor. While its cost might relegate it to the mid-to-late game, its broad impact and additional Citizen synergy make it a compelling choice for decks built around going wide with creatures.