Shattered Seraph
Casting Cost: {4}{W}{U}{B}
Card Type: Creature - Angel Rogue
Power/Toughness: 4/4
Card Text:
Flying
When Shattered Seraph enters the battlefield, you gain 3 life.
2, Exile Shattered Seraph from your hand: Target land gains "T: Add W, U or B" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
Artist: Bastien L. Deharme
Strengths:
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Evasion: As a creature with Flying, Shattered Seraph can evade many blockers.
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Life Gain: The card offers a moderate life gain upon entering the battlefield, which can be beneficial in grindy matchups or against aggressive strategies.
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Mana Fixing: Its ability to grant a land the capacity to produce W, U, or B mana can be useful for multi-color decks, especially in formats where mana fixing is less consistent.
Weaknesses:
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High Mana Cost: A 4/4 for 7 mana, even with additional abilities, may not be the most efficient rate.
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Conditionality: The alternate casting ability requires you to have the mana upfront to exile it and then cast it later, making it a somewhat slow play.
Potential Deck Placement:
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Commander: The card's mana-fixing ability and high mana cost make it a likely candidate for slower formats like Commander.
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Multi-Color Midrange or Control: This could also fit into a multi-color midrange or control deck in Standard or Modern as a top-end threat with additional utility.
Flavor and Art:
- The term "Shattered" in the card name suggests a complex, perhaps tragic, backstory for this Angel Rogue, adding a layer of depth to the card.
- Bastien L. Deharme is known for atmospheric, often moody illustrations, so we can expect an artwork that captures the enigmatic essence of this creature.
Overall Impression:
Shattered Seraph seems best suited for slower, grindy formats or decks where its high mana cost can be more easily accommodated. While not the most efficient creature, its set of abilities can provide a range of advantages in longer games.