Rush the Room (LTR)

Rush the Room (LTR)

Voorraad: Op voorraad
Product Type: Common
€0,19
€0,19
Condition: NM

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Rush the Room
Casting Cost: {R}
Card Type: Instant
Card Text:
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Flavour Text:
There was a horn-blast and a rush of feet, and Orcs one after another leaped into the chamber.
Artist: Warren Mahy


Card Strengths and Weaknesses:

  • Versatility: This instant can be used both defensively and offensively. Giving a creature first strike can make it a powerful blocker or attacker for a turn.

  • Low Cost: The card only costs {R}, making it easy to keep up mana for it.

  • Tribal Synergy: The additional effect for Goblins and Orcs makes this a particularly good fit for tribal decks focusing on those creature types.

  • Limited Impact: While the effects are useful, they aren't game-changing. The +1/+0 boost is relatively minor, as is the first strike in most cases.

Deck Utility:

  • Aggro Decks: This card could easily fit into an aggressive strategy, allowing for more profitable attacks or unexpected blocks.

  • Goblin/Orc Tribal: The extra benefit for Goblins and Orcs makes this a compelling choice for tribal decks focused on those creatures.

  • Combat Trick: Can be used as a surprise during combat to turn the tides in your favor.

  • Flavor: Like many of the cards you've presented, this card is thematically rich, resonating well with the Lord of the Rings universe.

"Rush the Room" is a flexible and low-cost instant that can offer a slight edge in combat. It's particularly strong in decks that feature Goblins or Orcs, where the additional haste can make a big difference. The card would likely see most of its play in aggressive decks looking for cheap and effective combat tricks.

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