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Rampaging Spiketail
Casting Cost: {4}{B}{B}
Card Type: Creature - Dinosaur
Power/Toughness: 5/6
Card Text:
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Artist: John Tedrick
Card Strengths and Weaknesses:
Strengths:
Weaknesses:
Deck Utility:
Midrange and Ramp Decks: Suitable for decks that can efficiently manage its higher mana cost.
Dinosaur Tribal Decks: Can be a powerful addition to Dinosaur-themed decks.
Decks with Key Creatures: Useful in protecting important creatures or making decisive attacks.
Interactions and Combos:
Synergy with High-Value Targets: Can be paired with creatures that benefit from temporary indestructibility or need a power boost for a critical turn.
Land Search and Mana Fixing: Swampcycling can be particularly beneficial in decks that need specific land types or are prone to mana issues.
Flavor and Lore:
The name "Rampaging Spiketail" evokes an image of a fierce and unstoppable dinosaur, likely captured vividly in John Tedrick's artwork. The card's theme suggests raw power and resilience, fitting the Dinosaur creature type.
Overall Impression:
Rampaging Spiketail is a robust creature that can significantly impact the game, especially in decks that can accommodate its mana cost. Its entrance effect provides an immediate tactical advantage, either by bolstering a key creature's offensive capabilities or by protecting it in a crucial moment. The swampcycling ability adds an extra layer of utility, making it a versatile choice in a variety of deck builds.
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