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Rabble Rousing
Casting Cost: {4}{W}
Card Type: Enchantment
Card Text:
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Artist: Nestor Ossandon Leal
Card Strengths and Weaknesses:
Strengths:
Weaknesses:
Deck Utility:
Token Decks: An obvious choice for any deck that plans to swarm the board with tokens.
Aggro Decks: Enables a more explosive aggro strategy when you're already attacking.
Midrange Decks: Can act as a finisher or a value engine.
Interactions and Combos:
Overrun Effects: Cards that give your creatures boosts, like "+X/+X and trample," would work wonders.
Card Draw: The more cards you can see, the better Hideaway card you can select.
Anthem Effects: Cards that boost your creatures' power/toughness will make the tokens more potent.
Flavor and Lore:
The flavor suggests a form of civil unrest or popular uprising, as indicated by the name "Rabble Rousing." The art would likely depict a scene of chaotic or spirited gathering of citizens.
Overall Impression:
Rabble Rousing is a card with high potential but also a high mana cost. Its strength lies in its ability to generate a large number of tokens rapidly, provided you are already in a position to attack with a number of creatures. The Hideaway mechanic adds some extra spice, allowing for a big game-changing play if the conditions are met. It's a card that demands a dedicated strategy but can be extremely rewarding when things line up.
Bedankt voor het abonneren
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