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Oliphaunt
Casting Cost: {5}{R}
Card Type: Creature - Elephant
Power/Toughness: 6/4
Card Text:
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/0 and gains trample until end of turn.
Mountaincycling 1 (1, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
Artist: John Di Giovanni
Card Strengths and Weaknesses:
High Power: A 6/4 creature for 6 mana with trample is already a formidable attacker.
Buffing Ability: Enhances another creature's attacking power and trample, making combat math more complicated for the opponent.
Mountaincycling: Allows you to find a Mountain from your deck, providing extra land-fixing and a way to get value if the creature is not needed.
Mana Intensive: At 6 mana, this card comes out relatively late and is vulnerable to removal before it can make an impact.
Deck Utility:
Aggro & Midrange: Suits aggressive and midrange decks where a large creature with trample can close games.
Mana Curve Topper: Good as one of the high-end cards in a red deck, offering both aggression and utility.
Land-Fixing: Useful in decks that have strict Mountain requirements or that are multi-color and need to ensure their red source.
Oliphaunt offers a solid package for a 6-mana creature, blending high power with team synergy. Its mountaincycling ability makes it a flexible addition to red decks, ensuring that it's rarely a dead card in your hand. Useful for aggressive and midrange strategies alike, it's a card that offers multiple paths to adding value in a game.
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