Jetmir's Garden
Card Type: Land - Mountain Forest Plains
Card Text:
- (T: Add R, G, or W.)
- Jetmir's Garden enters the battlefield tapped.
- Cycling 3 (3, Discard this card: Draw a card.)
Artist: Dominik Mayer
Strengths:
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Versatility: The ability to produce red, green, or white mana makes it highly flexible in a multicolored deck.
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Cycling: Allows you to trade it in for a new card if it becomes unnecessary, aiding in card selection.
Weaknesses:
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Enters Tapped: Slows down your mana development for the turn it is played.
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High Cycling Cost: At 3 mana, cycling this card isn't especially cheap.
Deck Considerations:
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Multicolor Decks: Ideally suited for a deck that requires red, green, and white mana.
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Late-Game Utility: The cycling ability makes it useful in the late game when you don't need additional lands.
Flavor and Art:
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Art: Dominik Mayer is likely to capture the essence of a garden that is infused with the energies of mountain, forest, and plains biomes.
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Lore: Given the name "Jetmir's Garden," there may be a lore-based significance to this special garden where mountain, forest, and plains energies coalesce.
Overall Impression:
Jetmir's Garden is a utility land that offers both mana flexibility and a cycling option. It's best suited for multicolored decks that need a range of mana types and could benefit from late-game card draw.