Hostile Takeover
Casting Cost: {2}{U}{B}{R}
Card Type: Sorcery
Card Text:
- Up to one target creature has base power and toughness 1/1 until end of turn.
- Up to one other target creature has base power and toughness 4/4 until end of turn.
- Then Hostile Takeover deals 3 damage to each creature.
Artist: Vincent Proce
Strengths:
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Versatility: The card offers multiple options, letting you shrink a strong opponent's creature and perhaps boost one of your smaller creatures before the damage is dealt.
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Board Wipe Potential: The final effect of dealing 3 damage to all creatures can act as a selective board wipe, potentially leaving you with a 4/4 while eliminating weaker or temporarily weakened creatures.
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Targeted Impact: Unlike most board wipes, this one allows you to pick and choose to some extent, potentially turning the board state to your advantage.
Weaknesses:
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High Mana Cost: At 5 mana and three colors, this card can be tricky to cast on curve.
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Potential Backfire: If the board state isn't favorable, you might end up hurting your own board more than your opponent's.
Potential Deck Placement:
- This card would fit well into Grixis control decks that can manipulate the board state to make the most out of this sorcery.
- In Commander, this card could act as a versatile removal/board wipe tool in a deck that can handle its casting cost.
Flavor and Art:
- The name "Hostile Takeover" and the art by Vincent Proce effectively convey the idea of a power shift and upheaval, fitting the dramatic impact the card can have on the board state.
Overall Impression:
- Hostile Takeover is a complex and potentially game-changing card. It's not a straightforward board wipe or creature removal; it's a tool for players who can set up the board to their advantage or capitalize on an already favorable board state. It's a high-risk, high-reward card that could either secure victory or exacerbate defeat, depending on the situation.