Hold for Ransom (SNC)

Hold for Ransom (SNC)

Voorraad: Op voorraad
Product Type: Common
€0,29
€0,29
Condition: NM

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Hold for Ransom
Casting Cost: {1}{W}
Card Type: Enchantment - Aura
Card Text:
Enchant creature
Enchanted creature can't attack or block and has "7: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Flavour Text:
"Let's find out how much your friends think you're worth."
-Gino, hired kidnapper
Artist: Nestor Ossandon Leal


Card Strengths and Weaknesses:

  • Strengths:
    • Efficient cost for the disabling effect.
    • Acts as a potential card draw engine.
  • Weaknesses:
    • The opponent can get rid of the enchantment by paying mana.
    • Only stops one creature from attacking or blocking.

Deck Utility:

  • Control Decks: Useful in decks that aim to restrict the opponent's options.

  • Aura-Focused Decks: Can be a fit in decks that focus on enchantments or auras.

  • Stax Strategies: Can fit into strategies aimed at taxing or restricting the opponent's resources.

Interactions and Combos:

  • Tax Effects: Combines well with cards that make it difficult for the opponent to accumulate the mana needed to remove the enchantment.

  • Card Draw Engines: Can work alongside other card draw mechanics to maintain a steady stream of resources.

  • Creature Lockdown: Can be a piece in a suite of cards aimed at controlling the battlefield.

Flavor and Lore:
The flavor of the card captures the grim, criminal aspects of kidnapping and extortion, adding a darker tone to the game.

Overall Impression:
Hold for Ransom is a reasonably costed enchantment that can help control the board while potentially drawing you a card. However, its effectiveness can vary based on the opponent's ability to pay the mana cost to remove it. This card could be particularly strong in decks that limit the opponent's resources.

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