Grond, the Gatebreaker (Foil) (LTR)

Grond, the Gatebreaker (Foil) (LTR)

Voorraad: Uitverkocht
Product Type: Uncommon
€0,69
€0,69
Condition: NM

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Grond, the Gatebreaker
Casting Cost: {3}{B}
Card Type: Legendary Artifact - Vehicle
Power/Toughness: 5/5
Card Text:
Trample
As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artist: Ramazan Kazaliev


Card Strengths and Weaknesses:

  • Powerful Stats: 5/5 with trample for 4 mana is a solid rate, especially given that it can circumvent many forms of creature removal when it's not a creature.

  • Crew Mechanic: The Crew 3 requirement means you'll need a board presence to make use of Grond as a creature, which can sometimes be a drawback.

  • Conditional Animation: The ability to become an artifact creature on your turn if you control an Army can bypass the need to crew, offering a great synergy with Army decks.

  • Limited Utility: While strong, Grond doesn't offer much beyond being a large, trampling attacker. Its utility is mostly related to how well you can exploit its Army synergy.

  • Vulnerable to Artifact Removal: Being an artifact makes Grond susceptible to a different set of removal spells than most creatures.

Deck Utility:

  • Army Tribal: This card is a natural fit in an Army tribal deck, synergizing particularly well with the Army mechanic and allowing for easy animation of the vehicle.

  • Aggro Decks: In an aggressive deck, Grond could serve as a top-end threat that's difficult to block and remove.

  • Vehicle-Themed Decks: If you're building a deck around the Vehicle mechanic, Grond would be a potent inclusion.

  • Middle-Earth Thematic Decks: For those looking to build a deck based on the Middle-Earth universe, this card is a flavorful addition.

Overall Analysis:

Grond, the Gatebreaker is a straightforward but potent card, offering a large, trampling body at a reasonable cost. Its Army synergies can make it particularly effective in the right deck, while its status as a Vehicle gives it a measure of resilience against creature removal. Its limitations come primarily from the need to have creatures available for crewing and its susceptibility to artifact removal.

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