Getaway Car
Casting Cost: {3}
Card Type: Artifact - Vehicle
Power/Toughness: 4/3
Card Text:
Haste
Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
Flavour Text:
For those who need to make a quick departure without attracting undue attention.
Artist: Donato Giancola
Strengths:
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Haste: The ability to attack immediately upon being crewed can catch opponents off guard.
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Crew 1: A very low crew requirement makes it easy to activate, even with utility creatures or tokens.
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Return Mechanic: The ability to return the crewing creature to hand is useful for reusing ETB (Enter the Battlefield) effects or dodging removal.
Weaknesses:
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Returns Crew: While sometimes an advantage, returning the crewing creature to hand could be disruptive in certain scenarios.
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No Additional Keywords: The lack of keywords like trample or flying limits its combat effectiveness beyond the initial haste.
Deck Considerations:
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ETB Effects: This card pairs exceptionally well with creatures that have powerful ETB effects, allowing you to reuse them more effectively.
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Aggro Strategies: Haste and low crew requirements make it a solid inclusion in aggressive decks.
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Utility Decks: Could find a place in decks that wish to frequently re-utilize their own creatures' abilities or protect key creatures from removal.
Flavor and Art:
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Flavor: The flavor text paints a vivid picture of a stealthy, speedy escape vehicle, aligning well with its mechanical design.
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Artist: Donato Giancola is known for detailed, realistic art that should lend an appropriately dramatic and tangible feel to this getaway vehicle.
Overall Impression:
Getaway Car offers a unique mix of offensive and defensive capabilities, serving as both an aggressive beater and a flexible utility piece. Its low crew cost and haste make it a strong candidate for inclusion in a wide variety of decks, especially those looking to exploit creature-based synergies.