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Fall of Cair Andros
Casting Cost: {2}{R}
Card Type: Enchantment
Card Text:
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
7R: Fall of Cair Andros deals 7 damage to target creature.
Artist: Shahab Alizadeh
Card Strengths and Weaknesses:
Amass Mechanics: This card provides a unique way to amass an army of Orcs, taking advantage of excess damage dealt to opponent's creatures.
Direct Damage: The ability to pay 7R to deal 7 damage offers a form of removal and triggers its own Orc-amassing ability.
Mana Intensive: The second ability is quite expensive, requiring 8 mana to activate.
Deck Utility:
Control/Burn: Works well in decks that focus on dealing damage through spells or effects to control the board.
Orc Tribal: A thematic fit for decks looking to capitalize on Orc synergies.
Token Strategies: This card can serve as a token generator in decks that focus on wide board states.
A versatile enchantment that provides both a form of creature removal and token generation. Its ability to amass Orcs can create a snowball effect, but the high mana cost for its damage ability requires a commitment of resources. Suitable for decks focusing on damage output and creature synergies.
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