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Dreadmaw's Ire
Casting Cost: {R}
Card Type: Instant
Card Text:
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Flavour Text:
"That's the fifth ship lost in three days! Can't we build them out of something stronger?"
-Malcolm Lee
Artist: Crystal Sully
Card Strengths and Weaknesses:
Deck Utility:
Aggressive and Combat-Focused Decks: Best suited for decks that emphasize combat and attacking, where it can turn a key attack into a significant advantage.
Artifact-Heavy Metas: Particularly useful in environments where opponents frequently use important artifacts.
Red-Based Strategies: Fits well within red's aggressive and direct approach to dealing damage and removing obstacles.
Interactions and Combos:
Synergy with Evasion Abilities: Pairs well with creatures that have or can gain evasion abilities, ensuring they can connect with the opponent.
Combo with Damage Amplifiers: Works well in conjunction with effects that increase damage output, maximizing the potential to destroy artifacts.
Flavor and Lore:
The flavor text, attributed to Malcolm Lee, likely reflects a moment of frustration or desperation in the face of recurring losses, possibly depicted in Crystal Sully's artwork with a dynamic and tense scene. It suggests a narrative of conflict and destruction, where even the sturdiest defenses are challenged.
Overall Impression:
Dreadmaw's Ire is a powerful combat trick that can significantly impact a single turn, making it a strong inclusion in decks that focus on aggressive strategies and artifact disruption. Its ability to enhance an attack both in terms of power and utility, with the added benefit of artifact destruction, makes it a versatile and potentially game-changing card when used at the right moment.
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