Crew Captain
Casting Cost: {B}{R}{G}
Card Type: Creature - Human Warrior
Power/Toughness: 4/2
Card Text:
- Haste
- Crew Captain has indestructible as long as it entered the battlefield this turn.
Flavour Text:
- The Riveteers are as good at raising buildings as they are at razing them.
Artist: Jakub Kasper
Strengths:
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Immediate Impact: With haste and a decent 4/2 body, Crew Captain can attack right away.
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Survivability: Being indestructible for the turn it enters the battlefield allows it to make a safe initial attack or block.
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Multicolor: The card fits into Jund (Black-Red-Green) decks, offering a strong early-to-mid-game threat.
Weaknesses:
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Mana Requirements: Three specific colors can be difficult for some decks to accommodate.
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Temporary Indestructibility: The indestructibility wears off after the turn it enters the battlefield, making it vulnerable afterwards.
Potential Deck Placement:
- This creature could find a home in aggressive Jund decks, especially those that want to apply early pressure.
- Could also synergize in a deck that focuses on enter-the-battlefield effects and can recur or blink Crew Captain.
Flavor and Art:
- The flavor text aptly describes the destructive and constructive aspects of the card, adding thematic richness.
- The art likely reflects the dual nature of the Crew Captain, highlighting both their constructive and destructive roles.
Overall Impression:
- Crew Captain is an aggressive creature that can make an immediate impact on the board. Its indestructibility upon entering makes it a safe play for the turn, though its usefulness can decline in the turns that follow. The card is best suited for aggressive decks that can meet its mana requirements.