Cement Shoes
Casting Cost: {1}
Card Type: Artifact - Equipment
Card Text:
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip 2 ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artist: Mark Behm
Strengths:
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Stat Boost: Provides a significant +3/+3 boost to the equipped creature, potentially turning even a small creature into a substantial threat.
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Low Casting Cost: The initial casting cost of just one mana makes it easy to include in a variety of deck types and curves.
Weaknesses:
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Self-Tapping: The equipped creature taps itself at the end of your turn and doesn't untap during the untap step, which can be a major drawback.
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Higher Equip Cost: The equip cost is 2 mana, which is a bit high considering the drawback.
Deck Considerations:
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Tap/Untap Synergies: This card could find a home in decks with untap synergies or creatures with powerful tap abilities.
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Temporary Boost: Cement Shoes might be used as a temporary boost for a creature that you're planning to sacrifice or use for a one-time powerful attack.
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Stax/Control: In a deck where tapping down your own creatures isn't a huge downside (perhaps because you're tapping down your opponent's creatures as well), this could be useful.
Flavor and Art:
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Flavor: Cement Shoes carries the ominous implications of its name, providing a boost that comes at a heavy cost—essentially "weighing down" the creature.
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Artist: Mark Behm would likely deliver artwork that captures both the raw power and the peril associated with wearing these cement shoes.
Overall Impression:
Cement Shoes is a double-edged sword that comes with a strong stat boost but hampers the equipped creature's flexibility. The card has some interesting strategic implications and could be a good fit for decks that can mitigate or take advantage of its drawbacks.