Ziatora's Proving Ground
Card Type: Land - Swamp Mountain Forest
Card Text:
- (T: Add B, R, or G.)
- Ziatora's Proving Ground enters the battlefield tapped.
- Cycling 3 (3, Discard this card: Draw a card.)
Artist: Dominik Mayer
Strengths:
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Mana Flexibility: This land can produce black, red, or green mana, making it a solid option for multicolored Jund decks.
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Cycling Ability: If the land is not needed, it can be cycled away for a different card, adding an element of flexibility.
Weaknesses:
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Enters Tapped: The land coming into play tapped can be a drawback, especially for decks that aim for quick, aggressive starts.
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Cycling Cost: The cost of 3 mana for cycling could be a bit steep, particularly if you need a different card quickly.
Deck Considerations:
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Three-Color Decks: This card would naturally fit into Jund (Black-Red-Green) strategies, providing needed mana flexibility.
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Late-Game Play: The cycling ability can be valuable in the later stages of a game where drawing another land may not be ideal.
Flavor and Art:
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Art: Dominik Mayer's art style generally brings a depth and vibrancy to the card, and it would be interesting to see how he interprets the concept of a "proving ground."
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Flavor: The name "Ziatora's Proving Ground" suggests a place of trial or training, possibly related to some larger lore or backstory, adding an element of intrigue.
Overall Impression:
Ziatora's Proving Ground is a functional and versatile land that should find a place in decks needing its specific color combination. Its utility is further increased by the cycling ability, making it a well-rounded card.